Then, I send requests for conversion assembly renders to be created at our Hasbro China offices. After the renders are provided, I use them to populate my rough instructions layout. Also, at this time, I leverage branded creative elements such as logos, textures, graphics, etc., to create the look and feel of the instructions sheet.
As a team, I further partner together with engineering, design & development and marketing to review each step render against a prototype model of the toy to ensure accuracy. Once the instructions layout is solid, I enter it in into our approval system for eventual printing and toy packaging insertion. All in all, we collaborate and work together every step of the way to create a positive play experience for our consumers and fans!
Q: How has working on Unicron been different, especially with adapting to work from home?
A: As much as we try to follow a set of procedures or guidelines, I found Unicron was a product where most of that was thrown out the window. Thankfully we had some opportunities to work on this while we were still in the office, but a majority of this was developed at home.
Unicron was in my bubble and kept me company. As I was settling into my home workspace, I found that working from home was going to be helpful in some aspect for Unicron. I am not sure if you know but he is huge, and he needs a lot of room. Unicron quickly took over my dining room table which is over 8 feet long, and he needed all of it. When I laid out all of his parts it was the entire table. This extra space came in handy when I needed to spread out dozens of conversion steps and was either building him or trying to find easier ways to show a set of conversion steps.